


Audio tracks overlap with each other, or just cut out entirely NPCs and shopkeepers occasionally vanish I’ve had about a half-dozen crashes, which are annoying even if the auto saving is diligent enough that I never lost progress because of it. That’s also just one of many bugs plaguing Ravenbound. This doesn’t make the bosses unkillable, but it does make having any idea of your progress against them impossible. The life bar will frequently freeze in place, and even though numbers are registering with strikes, that damage may not be visible for several blows. These challenges can be fun… when they aren’t suffering from some of Ravenbound’s most pernicious bugs, like one that doesn’t track boss health accurately. Though they all come in the same form, a knight wielding one of the weapon types available to you, each one is a frantic back and forth fight. The Warden bosses at the end of every region are tough tests of your item builds and endurance as they relentlessly attack with long combos leaving very small windows for counterattack. Discovering new mechanics and abilities for yourself is a staple of the soulslike genre, but there’s a line between nudging you to test your strength against mysterious opponents to reach an “a ha!” moment and being frustratingly opaque that Ravenbound is does not walk well. The elites have modifiers denoted by a title like Juggernaut or Crusher, but again, it's not very clear what the difference between them is. Enemies, who are at least plentiful and come in all shapes and sizes like little goblin-like soldiers, hulking ogres, and shifty tree spirts, have both standard and elite forms. After the 15-plus hours it took me to beat the main story the first time, I still have no idea what a multistrike is, or what the Luck stat does.

Keywords tied to buffs, debuffs, and abilities can sometimes be straightforward like staggering enemies or bleeding, but others are far less obvious and occasionally not even defined in the codex. That said, there's so much about the systems that interface with combat that feels obtuse. The rewards for getting good at these techniques are well worth the risks, and are essential for taking down late game enemies and bosses. In addition to helping you avoid damage, well-timed dodges put you in a frenzied state that supercharges your attack speed, while perfect parries can knock enemies down. With only a couple of combos for each, successful hacking and slashing comes down to mastering the satisfying dodge and parry systems, both of which give powerful combat buffs when executed precisely. Greataxes and the sword and shield are good for staggering, while greatswords have a wide swing that's good for clearing crowds. Each of the five weapon types have unique properties you’ll start to notice after playing with them a bunch, though I wish they were explained more clearly from the start.
